Reusable interaction design patterns for HMD-based AR in cultural heritage

PhD Research · HMD-Based Augmented Reality · Cultural Heritage

Designing Reusable Interaction for Museum XR

A doctoral research project on interaction design for head-mounted augmented reality in museums — from first-time-user challenges and field prototypes to a parameterized and empirically evaluated interaction pattern language.

Research Journey

From Interaction Problems to Reusable Design Knowledge

The research developed through a sequence of empirical studies, prototype iterations, museum deployments, pattern abstraction, and validation.

Pattern System

A Two-Level Interaction Pattern Language

The research resulted in a reusable interaction design system that connects broader interaction purposes with concrete, parameterized solutions for HMD-based museum experiences.

THREE

Category-Level Patterns

Higher-level interaction structures describing recurring roles within the visitor journey.

NINE

Application-Level Patterns

Concrete interaction solutions that can be instantiated, adapted, and combined across museum scenarios.

Parameterized

Adaptable Design Knowledge

Explicit parameters describe which aspects of a pattern can change across exhibits, environments, and visitor situations.

Composable

Reusable Interaction Flows

Multiple patterns can be combined to construct larger visitor journeys rather than functioning as isolated UI elements.

Empirical Foundation

Evidence Behind the Pattern System

The interaction patterns were developed and refined through complementary forms of evidence rather than through a single study.

Visitor Studies

HMD-based AR prototypes were evaluated with museum visitors and first-time users under realistic exhibition conditions.

Creator Evaluation

AR developers and cultural heritage practitioners examined the clarity, usability, and reuse potential of the pattern language.

Cross-Site Deployment

Related pattern compositions were adapted and deployed across different natural history museum environments.

Design-Parameter Studies

Specific dimensions, including semantic anchoring and spatial UI placement, were investigated through focused empirical studies.

Selected Publications

Research Behind the System

Selected publications documenting the development of the interaction pattern system, playful interaction strategies, and museum-based HMD-AR design research.

Resources

From Design Knowledge to Reusable Resources

Pattern Documentation

The portal documents interaction patterns, parameters, relationships, scenarios, and implementation-oriented guidance for reuse in future HMD-based AR projects.

Technology Resources

Unity-based reference implementations and reusable components are being prepared to support practical prototyping, replication, and further development.

Research Context

Developed Through Museum-Based Design Research

Doctoral Research

This portal presents the doctoral research of Yu Liu at Hochschule RheinMain, focusing on interaction design for head-mounted augmented reality in museums and cultural heritage environments.

Research Projects

The work was developed in the context of presentXR and the European LoGaCulture project, with iterative prototyping and deployment in natural history museum environments.