Reusable interaction design patterns for HMD-based AR in cultural heritage

About This Project

This AR Pattern Library is part of a PhD research project that explores interaction design patterns for head-mounted display-based augmented reality experiences. It aims to support designers and developers working in cultural heritage, education, and related XR contexts.

The library provides reusable and empirically grounded AR interaction design knowledge developed through iterative prototyping, field studies, and pattern-based abstraction. It also serves as a communication bridge between design researchers, developers, and cultural institutions.

Research Context

This project was developed as part of my doctoral research at Hochschule RheinMain within the Promotionszentrum Angewandte Informatik (PZAI) .

The doctoral research is supervised by Prof. Dr. Ulrike Spierling and Prof. Dr. Ralf Dörner .

Research Partners

The research was developed in the context of collaborative XR and cultural heritage projects and through field deployments with museum partners.

Technology

The Technology module presents practical implementations of the interaction design patterns developed for head-mounted display (HMD)-based augmented reality in cultural heritage contexts.

The interaction patterns were developed through iterative design, prototyping, and empirical evaluation in museum environments.

To facilitate reuse and practical application, each pattern has been implemented as a Unity prefab that encapsulates its core interaction mechanisms. These prefabs are available for download and linked to corresponding GitHub repositories.

The Unity scripting work was technically supported by Manuel Feller, a master’s student in computer science, who contributed to the implementation of selected interaction scripts under my supervision. The interaction logic and design requirements were defined and reviewed as part of the research process to ensure consistency with the pattern framework.

This module complements the theoretical contributions of the dissertation by translating pattern-based design into reusable, field-tested components suitable for integration into real-world AR applications.