Reusable interaction design patterns for HMD-based AR in cultural heritage

Studies

Research studies behind the HMD-AR pattern system.

Empirical studies, design explorations, and field deployments examining interaction design, evaluation, spatial UI, immersive experience, and reusable design knowledge for HMD-based AR in museum and cultural heritage contexts.

Field Deployment · Interaction Design

01

Walk-up XR for Real-World Environments

Exploring how HMD-based AR experiences can support first-time museum visitors through intuitive interaction, spatial guidance, and walk-up use without extensive onboarding.

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Interaction Design · Game Mechanics

02

Game-Mechanic-Based Interaction Design

Investigating how playful interaction mechanics can support engagement, exploration, and learning in museum XR experiences.

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Evaluation Method · User Studies

03

Evaluating HMD Interaction in Museums

Developing and applying methods for observing and evaluating HMD-based interaction in real museum environments with first-time visitors.

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Design Patterns · Authoring

04

A Composable Two-Level Pattern System for Museum XR

Structuring reusable interaction design knowledge through application-level patterns, category-level patterns, and adaptable design parameters.

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Empirical Validation · Museum XR

05

Empirical Validation of HMD-AR Interaction Design

Validating interaction design parameters and reusable HMD-AR patterns across museum contexts.

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Immersion · Museum Learning

06

Immersion in Museum XR

Comparing flow, narrative immersion, and spatial immersion to better understand their roles in engagement and museum learning.

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