2025

Game-Mechanic-Based Interaction Design

Exploring how playful interaction can support engagement, exploration, and learning in museum XR.

Interaction DesignHCIXR / ARGame Mechanics

Balancing Play and Learning

Museum experiences often prioritize learning and interpretation, but playful interaction can make visitors more willing to participate and explore.

I investigated how game mechanics could be integrated into HMD-based museum AR without turning the experience into a conventional game.

The goal was to balance playfulness, exploration, and learning.

Puzzle-Based Interaction

Triceratops Reassembler

Visitors reconstruct parts of a Triceratops around the physical exhibit, using spatial assembly as a way to observe and understand its structure.

Drawing-Based Interaction

Deinonychus Feature Drawing

Visitors trace and reveal anatomical features through hand-based drawing, using interaction to direct attention toward important details.

Action-Based Interaction

Coral Reef Object Catching

Visitors move through the environment to identify and catch virtual objects, combining exploration, movement, and learning.

My Role

I designed and implemented three HMD-AR interaction concepts based on puzzle, drawing, and action-game mechanics, and evaluated how they influenced engagement, playfulness, and museum exploration.

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